Random Maps: Jump to Version 3.0 Upgrade Guide!
RNGMaps provides a lot of algorithms with many variants and parameters. This page presents all of them, including links and cheat sheets.
Algorithms using Snippets
Prim’s Maze Algorithm


Random Walk

- Uses Snippets
- Not only corridors but also rooms
- Start here: Create Random Dungeons with Snippets and Dungeons with large Areas
- This algorithm requires you to set up at least one „snippetsArea“ and „snippetsTransitions“ Map.
Rooms and Corridors

This algorithm draws some rooms at randomly chosen positions and then connects them using a spanning tree.
- Start here: Create Random Dungeons with Snippets and Dungeons with large Areas
Algorithms not using Snippets
Cave, Forest, Swamp, …

Rooms and Corridors

This algorithm draws some rooms at randomly chosen positions and then connects them using a spanning tree. You can define different types of rooms, such as living room, pantry, kitchen, which will all appear on the map at the same time.
World Map

This algorithm uses noise maps to generate a beautiful world map. By default, it assigns each continent with a biome, and then it adds mountains, rivers, towns, and more for you!
Village

Static Map

Not a „real“ algorithm. It takes a regular Map and lets you apply all the features to randomly spawn assets.