Tutorials

Random Map within the Meta Maze

In this article, we do a small Game Changer, a Maze within a Maze (Maze-ception), with the possibility to travel back to the Main Map. We will do secret underground ruins to explore beneath the Forest. In this example, the…

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Main Exits and Inner Exits

This tutorial requires you to use the Meta Maze and to let Exits spawn via Decoration Map. When you want to visually enhance whether an exit leads to the next randomized map or actually lets the Player leave the dungeon,…

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Meta Maze – Layouts

You can pick from these Layouts: Tower Given a height, the Plugin builds something tower-likely for you. The Player can move upwards and downwards. Grid Given a width and a height, the grid builds connections to every adjacent cell. Maze…

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Meta Maze – Multiple Exits

All from our dungeons always had one entrance and one exit. Although it was possible to make more than one exit using some tricks, it was not well supported. Here the Meta Maze comes into play. This add-on sets up…

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Respawn at Custom Position

In this tutorial we will transfer the Player out of the randomized area, but when he re-enters the Map, he will spawn at the exact position where he originally left the Map. For example, you can have a tent or…

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API Reference

This page shows and explains every JavaScript Call method. Algorithms The Algorithms are described here: Algorithms Maze Generator / $DungeonGenerator Entrance, Exit, and makeWayOut Choose if you want to draw Entrance and Exit, or if you want to have pathways…

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Save Self-Switches

When using a Meta Maze, the Plugin will handle Self-Switches automatically for you, and you can skip this tutorial. However, you want to check out how to reset Self-Switches. The feature described in this article will memorize Self Switches, with…

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The great Overview

Inspired by the Game No Mans Sky, I’m working on methods to enable Randomly Generated Maps during Gameplay. This Plugin series for RPG Maker MV and MZ has been my greatest work ever since. There are multiple Plugins with different…

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