Main Exits and Inner Exits
This tutorial requires you to use the Meta Maze and to let Exits spawn via Assets Map. When you want to visually enhance whether an exit leads to the next randomized map or actually lets the Player leave the dungeon,…
Random Map Generation in RPG Maker MV & MZ
Random Map Generation in RPG Maker MV & MZ
This tutorial requires you to use the Meta Maze and to let Exits spawn via Assets Map. When you want to visually enhance whether an exit leads to the next randomized map or actually lets the Player leave the dungeon,…
You can pick from these Layouts: Tower Given a height, the Plugin builds something tower-likely for you. The Player can move upwards and downwards. Grid Given a width and a height, the grid builds connections to every adjacent cell. Maze…
This add-on sets up a virtual maze for you and helps you build a more giant dungeon that has exits in all directions. Such mazes will be a massive game-changer in your game but be aware they can raise your…
Thanks for taking your time and helping me improving my work! Your answers will help me understanding what the community is looking for when using my Plugins. Wird geladen…
In this tutorial we will transfer the Player out of the randomized area, but when he re-enters the Map, he will spawn at the exact position where he originally left the Map. For example, you can have a tent or…
This page shows and explains every JavaScript Call method. Algorithms The Algorithms are described here: Algorithms Maze Generator / $DungeonGenerator Entrance, Exit, and makeWayOut Choose if you want to draw Entrance and Exit, or if you want to have pathways…
When using a Meta Maze, the Plugin will handle Self-Switches automatically for you. The feature described in this article will memorize Self Switches, with the ability to manually set these Switches to false, e.g., when the Player successfully finishes the…
Inspired by the Game No Mans Sky, I’m working on methods to enable Randomly Generated Maps during Gameplay. This Plugin series for RPG Maker MV and MZ has been my greatest work ever since. There are multiple Plugins with different…
Since RPG Maker quit using RTP, some developers use other methods to keep project files minimal. Also, I don’t want to upload a MV and a MZ zip file every time. Hence, all Demo projects on my blog contain only…
In this article I try to collect all common mistakes, errors, and suggestions to solve them. If you have trouble with my Plugins but checked your project and all the tutorials, please turn off all other (yes, all other) Plugins…