Gravestone
This Plugin enables commands to spawn an Event, e.g., a Gravestone, to the Player’s position. You can do that, e.g., when the Player loses a battle or walks into a trap. If you spawn a Gravestone while another one still…
Random Map Generation in RPG Maker MV & MZ
Random Map Generation in RPG Maker MV & MZ
This Plugin enables commands to spawn an Event, e.g., a Gravestone, to the Player’s position. You can do that, e.g., when the Player loses a battle or walks into a trap. If you spawn a Gravestone while another one still…
This Plugin provides some methods to temporarily seize Exp, Gold, Items, & Equipment and to restore them later. Seized items are stored in an invisible container for later retrieval. If you seize a 2nd time while the container still owns…
Once activated, the plugin forbids the player to switch to another save. When the Player game-overs, their save slot is deleted permanently from the disk or local storage. You, as the game dev, can turn on/off the Perma Death. E.g.,…
The Meta Maze is a powerful tool for making a dungeon more interesting to explore. Maybe you have already set up your first dungeon and defined some objects, such as enemies or save points. And after some playtesting, you realized,…
The Static Map is a simple but sometimes handy feature. But because it’s simplified, it lacks certain functionalities such as exits to the next room and automatic Spawn Position for the player, which makes it challenging to combine this approach…
This tutorial is a direct follow-up to Let’s get more Variety… by using Switches!. You have already learned how to achieve more diversity by using Switches; now I want to show you one more thing: How do Templates work? The…
From the start, one of my most important goals was to provide tools you can use to generate diverse worlds as quickly as possible. On the other hand, with high flexibility sometimes comes complexity, which is why I wrote this…
This is the first article to give you some inspiration and tips to think outside the box. At this point, I assume you already know the basics and have set up your first generated map(s). It’s okay when you haven’t…