Quest Log
Add Quest Log to the Main Menu When the quest log doesn’t appear in your main menu, follow these steps. In the Plugin Manager, open the settings for MK_UICustomizer. When „use custom menu commands?“ is enabled, open the „Menu Commands“…
Random Map Generation for RPG Maker MV & MZ
Random Map Generation for RPG Maker MV & MZ
Add Quest Log to the Main Menu When the quest log doesn’t appear in your main menu, follow these steps. In the Plugin Manager, open the settings for MK_UICustomizer. When „use custom menu commands?“ is enabled, open the „Menu Commands“…
Visustella Compatibility First of all, I’m generally open to making my plugins compatible with Visustella. If you encounter an issue and would like to report it, I only have one request to start with: please temporarily disable all Visustella plugins…
Ambient Dialogs lets your player listen to small dialogs with your companions while still being able to walk on the map. Features Quickstart Messages are „pushed“ to the message queue on the screen. When the limit of visible messages (3…
Features How to Skills and Items can become capture skills by adding a notetag <Capture>. Enemies become capturable by adding a notetag <Capturable: X>, where X is the ID of an actor. When an enemy is successfully captured, it disappears…
This plugin was designed to suit well with both action games, where you need instant access to many skills and items, and cozy games, where you have a large set of different tools. Features Item Works best with healing items…
This plugin lets the player customize their homes by placing furniture anywhere on the map. Extra features, such as „variants“, the furniture selection window, material costs, and a stamina system, make it a complete system to integrate into your game!…
Need a break from exploration? You quickly need some items from the village, but you want to return right there? No problem, let’s create a teleport device for the player. Our teleport device will handle… The Common Event Create a…
In this tutorial, we’ll show you how to create a random maze with unlockable events blocking the player’s path. Think of it like a talent tree system where players unlock pathways to progress. We’ll cover the following key concepts: Step…
By default, RPG Maker knows about Switches&Variables, which are globally available, and Self-Switches, which are bound to Events. In some cases, however, you may need something in between. Game information that is neither globally nor bound to an Event but…
First of all, this plugin will never save/load generated maps. To be fair, there’s a tiny exception: When the player saves their game, the current map persists in the save file to load later. Besides that, the plugin does not…