RandomMaps 3.0 Upgrade
This guide is for all of you who already have a project using Random Maps and want to upgrade to version 3.0. Version 3.0 comes with many changes to make your life easier! We estimate the duration of this procedure…
Random Map Generation for RPG Maker MV & MZ
Random Map Generation for RPG Maker MV & MZ
This guide is for all of you who already have a project using Random Maps and want to upgrade to version 3.0. Version 3.0 comes with many changes to make your life easier! We estimate the duration of this procedure…
Visustella, Yanfly When using Visustella Options Core or YEP, the Minimap may not appear automatically. Please follow these steps. This instruction is based on Visustella, but it should work for YEP as well. GALV Layers To render GALV Layers on…
The Meta Maze is a powerful tool for making a dungeon more interesting to explore. Maybe you have already set up your first dungeon and defined some objects, such as enemies or save points. And after some playtesting, you realized,…
The Static Map is a simple but sometimes handy feature. Because it’s simplified, it lacks certain functionalities, such as exits to the next room and automatic spawn locations for the player, which makes it challenging to combine this approach with…
This tutorial is a direct follow-up to Let’s get more Variety… by using Switches!. You have already learned how to achieve more diversity by using Switches; now I want to show you one more thing: How do Templates work? The…
From the start, one of my most important goals was to provide tools you can use to generate diverse worlds as quickly as possible. On the other hand, with high flexibility sometimes comes complexity, which is why I wrote this…
This is the first article to give you some inspiration and tips to think outside the box. At this point, I assume you already know the basics and have set up your first generated map(s). It’s okay when you haven’t…
Dear MV-users, at the moment this error is likely to occur. You can try this temporary workaround before I release an official patch by deleting some lines of code. In MK_RNGMaps_withSnippets.js please delete from .. until… In MK_RNGMaps_withoutSnippets.js please delete…
What the heck is a Template? A template is a collection of various parameters and rules that influence how the generator builds your maps. Examples of such rules are: Every template has a unique name to identify. We made a…
This plugin series does not persist generated maps. Instead, it uses a seedable PRNG. Every time you pass the same seed value to a command to generate a map, the same map is generated again. We will use Game Variables…
Space Map Design the Space Map as shown below: This setup has 5 rows. From top to bottom: The third and fourth rows are pairs! The plugin will always only draw the wall tile directly on top of a floor…
In this tutorial, we will build a world map! We will not use snippets. There’s a dedicated algorithm to generate such a map, and there are a lot of functions that we will use as well. Space Map Create a…
This plugin series lets algorithms generate a skeleton first and then provides a set of functions to beautify it step-by-step to get a whole map. This so-called post-processing is independent of the chosen algorithm – in other words: you can…
RNGMaps provides a lot of algorithms with many variants and parameters. This page presents all of them, including links and cheat sheets. Algorithms using Snippets Prim’s Maze Algorithm Random Walk Rooms and Corridors This algorithm draws some rooms at randomly…
In this article, we do a small Game Changer, a Maze within a Maze (Maze-ception), with the possibility to travel back to the Main Map. We will do secret underground ruins to explore beneath the Forest. In this example, the…
Thanks for taking your time and helping me improving my work! Your answers will help me understanding what the community is looking for when using my Plugins. Wird geladen…
Since RPG Maker quit using RTP, some developers use other methods to keep project files minimal. Also, I don’t want to upload a MV and a MZ zip file every time. Hence, all Demo projects on my blog contain only…