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Puzzles in the Meta Maze

The Meta Maze is a powerful tool for making a dungeon more interesting to explore. Maybe you have already set up your first dungeon and defined some objects, such as enemies or save points. And after some playtesting, you realized,…

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Static Map in the Meta Maze

The Static Map is a simple but sometimes handy feature. But because it’s simplified, it lacks certain functionalities such as exits to the next room and automatic Spawn Position for the player, which makes it challenging to combine this approach…

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Let’s… improve your Gameplay!

This is the first article to give you some inspiration and tips to think outside the box. At this point, I assume you already know the basics and have set up your first generated map(s). It’s okay when you haven’t…

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Let’s build… a Village!

First of all, there’s no dedicated algorithm yet to create a village, but that doesn’t mean we cannot make one! Why is there still no algorithm for that? Because, other than creating a cave that is natural and hence random,…

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Let’s build… a Castle!

Space Map Design the Space Map as shown below: This setup has 3 rows. From top to bottom: 1st Row: one Ceiling Tile 2nd Row: one or multiple Tiles for the Areas 3rd Row: one or multiple Tiles for the…

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Algorithms

RNGMaps provides a lot of algorithms with many variants and parameters. This page presents all of them, including links and cheat sheets. Algorithms using Snippets Prim’s Maze Algorithm Creates classical Maze Uses Snippets Start here: Procedural Maze Generator – Starter…

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Random Map within the Meta Maze

In this article, we do a small Game Changer, a Maze within a Maze (Maze-ception), with the possibility to travel back to the Main Map. We will do secret underground ruins to explore beneath the Forest. In this example, the…

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Survey

Thanks for taking your time and helping me improving my work! Your answers will help me understanding what the community is looking for when using my Plugins. Wird geladen…

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