Capture Plugin

Features

  • Success rate by custom formula
  • Success rate is displayed to the player
  • Notetags to modify success rate for actors, enemies, skills
  • Add minimum required levels to capture for each enemy

How to

Skills and Items can become capture skills by adding a notetag <Capture>.

Enemies become capturable by adding a notetag <Capturable: X>, where X is the ID of an actor.

When an enemy is successfully captured, it disappears from battle, and the respective actor is added to the party as soon as the battle ends.

Consequently, you cannot capture an enemy twice.

Notetags

<Capture Bonus: 10>

- Can be applied to Actor, Class, Equip, States (basically everything an actor has access to)
- Can also be applied to Capture Skills&Items
- Raises success rate by 10%
- You may use negative numbers to make it harder to capture

<Capture Evade: 10>

- Can be applied to Enemies, States (when they are on the Enemy)
- Decreases success rate by 10%
- You may use negative numbers to make it easier to capture

<Capture Required Level: 10>

- Can be applied to Enemies
- Actor must have at least level 10 to capture

<Capture Immune to Skill: 1, 2, 3>

- Can be applied to Enemies
- This enemy is immune to skills 1, 2, 3

<Capture Immune to Item: 1, 2, 3>

- Can be applied to Enemies
- This enemy is immune to items 1, 2, 3

Download

https://downloads.aerosys.blog/plugins/MK_Capture.js (right-click, save as…)

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