Standardbild

Aero

Main Exits and Inner Exits

This tutorial requires you to use the Meta Maze and to let Exits spawn via Decoration Map. When you want to visually enhance whether an exit leads to the next randomized map or actually lets the Player leave the dungeon,…

Meta Maze – Layouts

You can pick from these Layouts: Tower Given a height, the Plugin builds something tower-likely for you. The Player can move upwards and downwards. Grid Given a width and a height, the grid builds connections to every adjacent cell. Maze…

Survey

Thanks for taking your time and helping me improving my work! Your answers will help me understanding what the community is looking for when using my Plugins. Wird geladen…

API Reference

This page shows and explains every JavaScript Call method. Maze Generator / $DungeonGenerator While the Generator has been renamed into „Maze Generator“, the JS code is still „$dungeonGenerator“ for historical reasons. Every Call consists of Algorithms + Parameters Choose from…

Save Self-Switches

When using a Meta Maze, the Plugin will handle Self-Switches automatically for you, and you can skip this tutorial. However, you want to check out how to reset Self-Switches. The feature described in this article will memorize Self Switches, with…

The great Overview

Inspired by the Game No Mans Sky, I’m working on methods to enable Randomly Generated Maps during Gameplay. This Plugin series for RPG Maker MV and MZ has been my greatest work ever since. There are multiple Plugins with different…