Aero

Aero

Capture Plugin

Features How to Skills and Items can become capture skills by adding a notetag <Capture>. Enemies become capturable by adding a notetag <Capturable: X>, where X is the ID of an actor. When an enemy is successfully captured, it disappears…

Action Hotbar

This plugin was designed to suit well with both action games, where you need instant access to many skills and items, and cozy games, where you have a large set of different tools. Features Item Works best with healing items…

Furniture System

This plugin lets the player customize their homes by placing furniture anywhere on the map. Extra features, such as „variants“, the furniture selection window, material costs, and a stamina system, make it a complete system to integrate into your game!…

Let’s make a Teleport Device!

Need a break from exploration? You quickly need some items from the village, but you want to return right there? No problem, let’s create a teleport device for the player. Our teleport device will handle… The Common Event Create a…

Switch&Variable Management

By default, RPG Maker knows about Switches&Variables, which are globally available, and Self-Switches, which are bound to Events. In some cases, however, you may need something in between. Game information that is neither globally nor bound to an Event but…

Auto-Switches

The „Auto Switches“ feature allows labeling each room for a particular purpose. Let’s give an example: „I want my dungeon to have 1 room with one secret boss, 2 keys that the player must find, 1 save point, and the…

Is Room solved?

The Random Maps Core plugin can track whether a room has been solved by the player or not. This is controlled by a single Switch that the plugin synchronizes each time the player enters a room. After that, it’s up…

RandomMaps 3.0 Upgrade

This guide is for all of you who already have a project using Random Maps and want to upgrade to version 3.0. Version 3.0 comes with many changes to make your life easier! We estimate the duration of this procedure…