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Aero

Let’s build… a Castle!

Space Map Design the Space Map as shown below: This setup has 3 rows. From top to bottom: 1st Row: one Ceiling Tile 2nd Row: one or multiple Tiles for the Areas 3rd Row: one or multiple Tiles for the…

Let’s build… a Worldmap!

Space Map Design the Space Map as shown below: It’s one column with an adjustable length. The number and distribution of tiles are not fixed; you can have, e.g., more or fewer grass tiles. It is also not required to…

Map Generation without using Snippets

In this tutorial, we will look at how you can create randomized Maps without defining Snippets first. Required Steps Step 1 – The Space Map Let’s create a Map and call it „Space Map“. Feel free to set BGM, encounters,…

Let’s build… a Cave!

Space Map Design the Space Map as shown below: This is a binary Map, which means you put one Ceiling Tile one Floor Tile That’s it for the generation. Feel free to put invisible Events for background effects, e.g., screen…

Post Processing

This plugin series lets algorithms generate a skeleton first and then provides a set of functions to beautify it step-by-step to get a whole map. This so-called post-processing is independent of the chosen algorithm – in other words: you can…

Algorithms

RNGMaps provides a lot of algorithms with many variants and parameters. This page presents all of them, including links and cheat sheets. Algorithms using Snippets Prim’s Maze Algorithm Creates classical Maze Uses Snippets Start here: Procedural Maze Generator – Starter…

Main Exits and Inner Exits

This tutorial requires you to use the Meta Maze and to let Exits spawn via Decoration Map. When you want to visually enhance whether an exit leads to the next randomized map or actually lets the Player leave the dungeon,…

Meta Maze – Layouts

You can pick from these Layouts: Tower Given a height, the Plugin builds something tower-likely for you. The Player can move upwards and downwards. Grid Given a width and a height, the grid builds connections to every adjacent cell. Maze…