This tutorial requires you to use the Meta Maze and to let Exits spawn via Decoration Map. When you want to visually enhance whether an exit leads to the next randomized map or actually lets the Player leave the dungeon,…
You can pick from these Layouts: Tower Given a height, the Plugin builds something tower-likely for you. The Player can move upwards and downwards. Grid Given a width and a height, the grid builds connections to every adjacent cell. Maze…
All from our dungeons always had one entrance and one exit. Although it was possible to make more than one exit using some tricks, it was not well supported. Here the Meta Maze comes into play. This add-on sets up…
Thanks for taking your time and helping me improving my work! Your answers will help me understanding what the community is looking for when using my Plugins. Wird geladen…
In this tutorial we will transfer the Player out of the randomized area, but when he re-enters the Map, he will spawn at the exact position where he originally left the Map. For example, you can have a tent or…
This page shows and explains every JavaScript Call method. Maze Generator / $DungeonGenerator While the Generator has been renamed into „Maze Generator“, the JS code is still „$dungeonGenerator“ for historical reasons. Every Call consists of Algorithms + Parameters Choose from…
When using a Meta Maze, the Plugin will handle Self-Switches automatically for you, and you can skip this tutorial. However, you want to check out how to reset Self-Switches. The feature described in this article will memorize Self Switches, with…
In the last Part we finally made a generated Map, but there’s still one thing missing: Once on the Map, we cannot continue our journey. If not already done, let’s move the JavaScript Code or Plugin Call into a Common…
Inspired by the Game No Mans Sky, I’m working on methods to enable Randomly Generated Maps during Gameplay. This Plugin series for RPG Maker MV and MZ has been my greatest work ever since. There are multiple Plugins with different…
Our Map now looks quite okay, but still boring. Let’s try out some more functions! Shadings are usually used to draw areas of darker grass, dirt, or any other tile to gain bit more variety on the map. Bioms are…