Random Maps: Jump to Version 3.0 Upgrade Guide!
Event Spawner
This Plugin clones pre-defined Events from a "Spawn" Map to your current Map.
Random Maps: Jump to Version 3.0 Upgrade Guide!
Random Map Generation for RPG Maker MV & MZ
Random Map Generation for RPG Maker MV & MZ
This Plugin clones pre-defined Events from a "Spawn" Map to your current Map.
When the Player game-overs, their save slot is deleted permanently from the disk or local storage, once the Perma Death is activated. This plugin uses a Switch to toggle on/off the Perma Death, so you, as the game designer, can…
Inspired by RPGs such as "Pokemon", "Nights of Azure," and other MMORPGs, this plugin was made to enable the summoning of Pets in battle.
The Meta Maze is a powerful tool for making a dungeon more interesting to explore. Maybe you have already set up your first dungeon and defined some objects, such as enemies or save points. And after some playtesting, you realized,…
The Static Map is a simple but sometimes handy feature. Because it’s simplified, it lacks certain functionalities, such as exits to the next room and automatic spawn locations for the player, which makes it challenging to combine this approach with…
This tutorial is a direct follow-up to Let’s get more Variety… by using Switches!. You have already learned how to achieve more diversity by using Switches; now I want to show you one more thing: How do Templates work? The…
From the start, one of my most important goals was to provide tools you can use to generate diverse worlds as quickly as possible. On the other hand, with high flexibility sometimes comes complexity, which is why I wrote this…
This is the first article to give you some inspiration and tips to think outside the box. At this point, I assume you already know the basics and have set up your first generated map(s). It’s okay when you haven’t…
First of all, there’s no dedicated algorithm yet to create a village, but that doesn’t mean we cannot make one! Why is there still no algorithm for that? Because, other than creating a cave that is natural and hence random,…
Dear MV-users, at the moment this error is likely to occur. You can try this temporary workaround before I release an official patch by deleting some lines of code. In MK_RNGMaps_withSnippets.js please delete from .. until… In MK_RNGMaps_withoutSnippets.js please delete…