Aero

Aero

Save Self-Switches

When using a Meta Maze, the Plugin will handle Self-Switches automatically for you. The feature described in this article will memorize Self Switches, with the ability to manually set these Switches to false, e.g., when the Player successfully finishes the…

The great Overview

Inspired by the Game No Mans Sky, I’m working on methods to enable Randomly Generated Maps during Gameplay. This Plugin series for RPG Maker MV and MZ has been my greatest work ever since. There are multiple Plugins with different…

Troubleshooting

In this article I try to collect all common mistakes, errors, and suggestions to solve them. If you have trouble with my Plugins but checked your project and all the tutorials, please turn off all other (yes, all other) Plugins…

Gallery

Here you can find some Code Snippets to copy-paste into your project. If there are lines with a <– symbol in it, read the comment and then remove the arrow and the comment from your command. Mind adjusting variables! Classical…

Path in and outside the Map

This article needs to be revised. Today we build a road which goes straight from the south to the north. This Tutorial is best combined with (Not) Persist Maps. Region IDs Setup This function can be used instead of „place…

Outer Snippets

I haven’t come up with a better name yet. Outer Snippets are snippets to replace the blank area around the dungeon with a set of alternative snippets. There are usually used on field maps, like roads, canyon or a forest.…

Create Specific Object X Times

In this topic, we handle scenarios in which you want some objects to be instantiated a specific number of times. This is useful when… You want to define more precisely how often loot chests, enemies, or points of interest should…