Aero

Aero

Let’s build… a Cave!

In this tutorial, we will build a cave. We will not use Snippets. This article explains how to define your dungeon’s overall design and how to individualize it by adding elements such as water, grass, dirt, boulders… Space Map Create…

Post Processing

This plugin series lets algorithms generate a skeleton first and then provides a set of functions to beautify it step-by-step to get a whole map. This so-called post-processing is independent of the chosen algorithm – in other words: you can…

Algorithms

RNGMaps provides a lot of algorithms with many variants and parameters. This page presents all of them, including links and cheat sheets. Algorithms using Snippets Prim’s Maze Algorithm Random Walk Rooms and Corridors This algorithm draws some rooms at randomly…

Random Map within the Meta Maze

In this article, we do a small Game Changer, a Maze within a Maze (Maze-ception), with the possibility to travel back to the Main Map. We will do secret underground ruins to explore beneath the Forest. In this example, the…

Main Exits and Inner Exits

This tutorial requires you to use the Meta Maze and to let Exits spawn via Assets Map. When you want to visually enhance whether an exit leads to the next randomized map or actually lets the Player leave the dungeon,…

Meta Maze – Layouts

You can pick from these Layouts: Tower Given a height, the Plugin builds something tower-likely for you. The Player can move upwards and downwards. Grid Given a width and a height, the grid builds connections to every adjacent cell. Maze…

Meta Maze

This add-on sets up a virtual maze for you and helps you build a more giant dungeon that has exits in all directions. Such mazes will be a massive game-changer in your game but be aware they can raise your…

Survey

Thanks for taking your time and helping me improving my work! Your answers will help me understanding what the community is looking for when using my Plugins. Wird geladen…

Respawn at Custom Position

In this tutorial we will transfer the Player out of the randomized area, but when he re-enters the Map, he will spawn at the exact position where he originally left the Map. For example, you can have a tent or…